@startuml
sprite $person_burst [48x48/16] {
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000000000000000000000000000001FFFF8CFFFA00000000
000000000000000000000000000001FFFF4AFFFA00000000
000000000000000000000000000001FFFF4AFFFA00000000
000000000000000000000000000001FFFF4AFFFA00000000
000000000000000000000000000001FFFF4AFFFA00000000
000000000000000000000000000001FFFF4AFFFA00000000
000000000000000000000000000001FFFF4AFFFA00000000
000000000000000000000000000001FFFF4AFFFA00000000
000000000000000000000000000001FFFF4AFFFA00000000
000000000000000000000000000000FFFF29FFF800000000
0000000000000000000000000000006FF901DFD100000000
000000000000000000000000000000011000020000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_PERSON_BURST(_alias) ENTITY(rectangle,black,person_burst,_alias,FA6 PERSON_BURST)
!define FA6_PERSON_BURST(_alias, _label) ENTITY(rectangle,black,person_burst,_label, _alias,FA6 PERSON_BURST)
!define FA6_PERSON_BURST(_alias, _label, _shape) ENTITY(_shape,black,person_burst,_label, _alias,FA6 PERSON_BURST)
!define FA6_PERSON_BURST(_alias, _label, _shape, _color) ENTITY(_shape,_color,person_burst,_label, _alias,FA6 PERSON_BURST)
skinparam folderBackgroundColor<<FA6 PERSON_BURST>> White
@enduml